Set the maximum number of player corpses, default: 20 Set the min cooldown on spawning hordes, default (in seconds): 900 Set the multiplier for the AI spawner max amount, default: 1 (max 5) Set the AI spawner location percentage, default: 33 (max is 90) - this helps control the AI spawn density Scalar to accelerate crafting times, default: 1ĭisable the AI spawner manager system, default: 0 Water decay speed when sprinting, default: 0.607638 Health regeneration speed, default: 0.111įood decay speed when sprinting, default: 0.34722 Server enforced base placement rules, default: 1 (0=no bases, 1=restricted zones, 2=bases everywhere(whitelisted feature only) Server url to display when players join the server - just a second motd line reallyĪnnounce connections in chat (whitelisted feature only), default: 0Īnnounce deaths in chat (whitelisted feature only), default: 0 Server motd to display when players join the server Hard shutdown of the game at the specified UTC hour, can have multiples of these in the hosting.cfg file if wanted Maximum server uptime until restart in hours, default: 24 (whitelisted), 12 otherwise - cannot exceed 24 hours Time offset to system time, negative = random offset, use 24-x for real negative offsets (as positive numbers), default: 0įorce the server time to a specific 24-hour time, default: -1 (disabled), can be from 0.0 through 24.0ĭon't allow any banned steam accounts to join (or those with a private profile), default: 0 Scale of night speed (relative to day), default: 4 Server enforced camera rules, 0=both, 1=first person only, 2=third person only in vehicleĬompletely disable the weather management system Time in seconds after which a player will be kicked if they are over the specified ping limit, default: 15 Max ping a player can have before being kicked (0=disabled), default: 1000 You may use it as a reference to make sure you did everything right.The server name that's displayed in the server browser window - this overrides the server name specified in the command line Here's one I created that greatly increase the vehicle amount and make them spawn repaired. It just has to be placed inside your "GameSDK" folder along the other. If you open your pak archive you should first see a "Scripts" folder and then the remaining of your files. You should have a "zz_YOUR_MOD_NAME.pak" file created. This prefix make it so that your mod is loaded after the default config and so overwrite it with its own config. Make sure that it starts with "zz_" and ends with ".pak". Rename the destination file (Archive) to "zz_YOUR_MOD_NAME.pak". I set the compression level to "Store" which means it won't compress the files at all, I don't really think it's necessary. Then go back to your root folder, right click on the "Scripts" folder and create an archive with 7zip. I created a folder my mod and created a "Scripts" folder inside of it. That means that our mod must contains a folder named "Scripts" that contains a folder named "Spawners" which contains the editied a file. The file you edited in the previous chapter is "a" which is in "Scripts\Spawners\". pak file that has the exact same structure as "Scripts.pak" but only containing the edited files. The way a mod is made is that we will be creating a new. This is quite simple, first you need to create an empty directory that will be the root of the mod. In order to apply the changes you made in the previous chapter or any new one we're going to explore the creation of a mod. In order to make sure that your changes were applied you can open the miscreated.db file using sqlite browser once your server finished loading (give it a good 2-3mn) and browse the "Vehicles" table. You may not need to delete the database if your previous configuration had the default vehicle amount. ![]() I don't know yet of any other way to force the vehicles to respawn so I just deleted my miscreated.db (the database that contains everything, from the users location and stuff to vehicles locations) and then restarted my server. We will explore how to apply these changes to your server in the next chapter. Initially my server had a total of 54, and after the changes applied it went up to 175! Be careful tough, if you set too many vehicles the server might not be able to handle it. I've multiplied most of mines by 10 for testing purposes. You can edit each vehicle "code block" to set the desired minimum amount to spawn. That line define the minimum amount of "armored_truck_army" that should spawn. InitialMinVehicles = 1, - Mine is 10 as I changed it already
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